March 7, 2023
Get Nims Bun's ultra-flexible rigging framework, used in production at Pixomondo, and now available free. Read More »
November 21, 2022
Now shipping: long-awaited modular rigging add-on creates rigs for characters of all body shapes. Read More »
July 29, 2021
Unusual physics-based animation software gets a new Graph Editor, new tools for tweening character poses, and new spline IK system. Read More »
April 13, 2021
First commercial release of the unusual physics-based animation app adds neat new Auto Physics tool. Still free to indie users, too. Read More »
March 9, 2021
Big update to the open-source Maya rigging framework adds new tools to auto-rig game characters, and for using mGear rigs in UE4. Read More »
December 22, 2020
New free beta of the promising physics and AI-based animation tool adds an auto-keying system. Read More »
October 29, 2019
Updated: October 2019 release adds support for additive layers to the unconventional animation tool. Read More »
October 16, 2019
Updated: Nekki's unusual animation software gets new rigging tools, updated AI-based AutoPosing system. Read More »
October 2, 2018
Versatile UE4 auto-rigging plugin creates a range of characters and creatures, with facial animation. Read More »
June 14, 2018
See our pick of the show's hottest research - from AI-driven animation to amazing simulation techniques. Read More »
May 31, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system. Read More »
November 7, 2017
Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features. Read More »
October 25, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here. Read More »
August 17, 2016
New features in Houdini 16 likely to include guided fluid sims, new muscle system, 'ground-up rewrite' of the node networks. Read More »
June 30, 2016
Cool new character animation plugin rigs anything from bipeds to creepy crawlies in a few clicks. Read More »
September 17, 2015
Make horses do handstands with this cool free squash-and-stretch quadruped rig for 3ds Max. Read More »
February 24, 2015
Intriguing new markerless mocap system promises to capture any actor, anywhere - including animals. Read More »
July 3, 2014
Rig and animate anything from birds and bats to arachnids with Craig Monins' powerful modular toolset. Read More »
February 28, 2014
Maya crowd-simulation system gets new visual debugging system, support for Arnold's mtoa 1.x plugin. Read More »