Open-source pipeline for VFX and animation work is now production-ready - and available in the cloud as well as to install locally for free.
Thursday, January 18th, 2024
Open-source pipeline for VFX and animation work is now production-ready - and available in the cloud as well as to install locally for free.
Thursday, January 18th, 2024
Updated, now in beta: open-source framework connects VFX tools into a coherent USD-ready pipeline.
Friday, August 25th, 2023
Big update to the open-source game engine adds node-based material system, OpenXR support.
Friday, May 5th, 2023
Get Nims Bun's ultra-flexible rigging framework, used in production at Pixomondo, and now available free.
Tuesday, March 7th, 2023
Open-source game engine's new terrain system handles '16km x 16km worlds at high framerates'.
Friday, October 14th, 2022
Open-source game engine gets new animation synthesis system, 'remixable materials', updates to the Atom renderer.
Friday, May 13th, 2022
Check out the new features in the 'AAA-capable' open-source game engine built on AWS's Lumberyard.
Thursday, December 30th, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer.
Wednesday, July 7th, 2021
Amazon's free game engine to get new 'high-performance physically based renderer' with an interesting modular design.
Friday, April 9th, 2021
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year.
Thursday, November 14th, 2019
Expansible new replacement for the old trash can design to ship this fall. Check out the key specs here.
Tuesday, June 4th, 2019
Highlights include updates to the Niagara FX and animation tools, and a new 'Pixel Streaming' system.
Thursday, November 8th, 2018