See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user.
Tuesday, September 15th, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders.
Wednesday, August 26th, 2020
Donation to the open-source 3D app's dev fund will help fund 20 full-time core Blender developers.
Sunday, August 23rd, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system.
Thursday, August 6th, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer.
Tuesday, June 16th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering.
Tuesday, May 5th, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin.
Thursday, April 9th, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine.
Wednesday, March 25th, 2020
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users.
Thursday, December 12th, 2019