August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 23, 2020
Donation to the open-source 3D app's dev fund will help fund 20 full-time core Blender developers. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
July 20, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
May 5, 2020
Read our pick of the features in the public beta, from the new LightMix system to out-of-core rendering. Read More »
April 9, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin. Read More »
March 27, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
September 16, 2019
Open-source physically based renderer gets Cryptomatte support. neat new sampling control system. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
July 30, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
March 27, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
December 12, 2018
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support. Read More »