August 12, 2022
Open-source version of Material Definition Language to include the MDL Distiller and GLSL backend for real-time and viewport rendering. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
February 27, 2020
Scattering plugin gets improved object painting and distribution, plus option to scatter V-Ray Lights. Read More »
December 5, 2019
Updated: TurboSquid tech converts files in the native format of one 3D app to that of another. Now also exports USDZ files. Read More »
June 27, 2019
Activation to cease for the 2010 editions this year; then for most Autodesk software more than three versions old in 2021. Read More »
August 17, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
March 7, 2018
New real-time visualisation product gets 3ds Max scenes or CAD data into Unreal Engine for rendering. Read More »
November 20, 2017
To mark the news that Nvidia is to discontinue the renderer, we look back over the highs and lows of nearly 30 years of Mental Ray. Read More »
November 20, 2017
Sales of the standalone renderer and the 3ds Max and Maya plugins stop today. Work on Iray continues via Nvidia's development partners. Read More »
September 27, 2017
First version of the renderer compatible with Maya 2018, and with Nvidia's upcoming Volta GPUs. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
April 13, 2017
Update replaces the mental ray renderer with Arnold 5, adds new options for customising the interface and editing motion paths. Read More »
March 24, 2017
Max 2018 to include a limited-use version of Arnold in place of Iray or Mental Ray when it ships this April. Read More »
February 13, 2017
New version of advanced, renderer agnostic frame buffer tool for 3ds Max now available as freeware. Read More »
January 25, 2017
Updated: Nifty Maya lighting design plugin gets support for dome lights, option to import custom HDRIs. Read More »
December 12, 2016
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added. Read More »
December 9, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries. Read More »
November 16, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering. Read More »
July 25, 2016
Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray. Read More »