Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Edit Houdini content inside Unity, UE4, Maya, Max or C4D with the indie game dev tool, previously priced at $99/year.
Tuesday, March 15th, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man.
Monday, March 14th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Updates due to firm's Analyzer and Retargeter facial mocap software, along with a new free PLE edition.
Wednesday, March 9th, 2016
Payable three or six-monthly, but you don't get upgrades during that time. Perpetual licences still available.
Monday, March 7th, 2016
Real-time lighting tool now lets users add area lights to a scene by 'painting' highlights onto surfaces.
Wednesday, March 2nd, 2016
Update extends tools dev platform's Canvas visual programming system. Long-awaited Modo plugin now officially in beta.
Wednesday, March 2nd, 2016
Next version of renderer to add adaptive image sampling, new denoising system. Cinema 4D version due this year.
Tuesday, February 23rd, 2016