Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Free, physically accurate GPU renderer now available for Blender, as well as Max, Maya, SolidWorks.
Thursday, June 29th, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange.
Tuesday, June 27th, 2017
Simulate large scenes up to 20x faster with the Maya crowd tool's new intelligent instancing system. Redshift support also now added.
Friday, June 23rd, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Master modern previs workflows with ex-20th Century Fox previs supervisor Jason Michael Hall's essential guide.
Friday, June 2nd, 2017
Handy new Maya plugin automatically creates a virtual camera matching the perspective of any photographic backplate.
Tuesday, May 30th, 2017
Create production-ready assets with Gnomon video Cloth Modeling Pipeline with Marvelous Designer.
Saturday, May 27th, 2017
New cloud-based rendering service will let users submit jobs directly inside 3ds Max and Maya. Sign up for the preview.
Friday, May 26th, 2017
Firm reverses its policy on acquiring the renderer from Solid Angle last April, moves to rental-only pricing.
Tuesday, May 9th, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Updated: Create complex real-time Booleans with this neat new tool. Also works in Maya and Cinema 4D via Houdini Engine.
Wednesday, April 26th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017