Master current workflows for creating realistic hair with The Gnomon Workshop's new tutorial.
Saturday, October 20th, 2018
Master current workflows for creating realistic hair with The Gnomon Workshop's new tutorial.
Saturday, October 20th, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018
Videos: major Houdini update adds Vellum multphysics solver, new cloth and hair tools, material-based facturing and simulation retiming.
Wednesday, October 10th, 2018
Novel method promises fewer artefacts and better skin contact than dual quaternion skinning.
Monday, October 8th, 2018
Create a complete creature shot in Maya with Supergirl animation lead Elaina Scott's new Gnomon tutorial.
Saturday, October 6th, 2018
Pose characters by drawing in the viewport with Moka Studio's innovative animation tool, then see the result in Maya.
Friday, October 5th, 2018
Jason Lewis puts Dell's top-of-the-range graphics workstation through a battery of real-world DCC tasks.
Thursday, October 4th, 2018
3DtoAll's plugin aims to let 3ds Max, C4D and Maya users 'avoid tedious s**t' in rigging and skinning.
Thursday, October 4th, 2018
Handy tool helps convert 3D scans or Marvelous Designer models into animation-ready low-poly assets.
Wednesday, October 3rd, 2018
Lighting TD's free 'Arnold to Nuke display plugin' lets users render directly into Nuke's UI from Maya, Cinema 4D - and now Houdini.
Monday, September 24th, 2018
Open-source app syncs geometry, lights and cameras between Unity and 3ds Max, Blender, Maya and MotionBuilder.
Wednesday, September 19th, 2018
Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018