Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine.
Tuesday, August 13th, 2019
Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine.
Tuesday, August 13th, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
'Complete rewrite' of the free Maya Substance plugin adds support for 8K textures, numerical output, Python scripting.
Friday, July 19th, 2019
Updated: new visualisation tool from the creators of the Arion renderer gets perpetual licences.
Tuesday, June 18th, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten".
Thursday, May 9th, 2019
Cinema 4D developer acquires the well-regarded GPU production renderer. We assess what the buyout will mean for CG artists.
Tuesday, April 9th, 2019
New plugin to let users buy moves recorded by top Hollywood mocap studios within Maya for $3-6 each.
Friday, March 22nd, 2019
New After Effects and Jira Bridge plugins for the production tracking system due out at GDC next week.
Tuesday, March 12th, 2019
First update to the Maya edition of RealFlow adds Visualizer daemon to preview forces in the viewport.
Monday, November 5th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018