Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU.
Thursday, October 29th, 2020
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator.
Thursday, October 8th, 2020
Latest updates improve character rigging and animation workflows with keyframe and mocap data.
Thursday, October 8th, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs.
Saturday, August 8th, 2020
Latest update to the 3D software improves workflow in the Outliner, and adds new Target Weld options.
Thursday, May 28th, 2020
Includes 50 new high-impact moves recorded specially by God of War stunt artist Eric Jacobus.
Thursday, March 19th, 2020
Maya gets new integration plugin for Rokoko's mocap library, better Bifrost performance, support for painting 16K textures.
Thursday, March 19th, 2020
Production tracking firm buys Academy Award-winning creator of shot review tools. What does the deal do for cineSync and Frankie?
Thursday, November 7th, 2019
Real-time visualisation software gets new SketchUp live link, plus 25 new readymade grass assets.
Monday, August 19th, 2019
New integration plugin will let Houdini process Substance height maps as well as material data.
Tuesday, August 13th, 2019
Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine.
Tuesday, August 13th, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways.
Wednesday, July 31st, 2019
'Complete rewrite' of the free Maya Substance plugin adds support for 8K textures, numerical output, Python scripting.
Friday, July 19th, 2019