Naughty Dog artist Aaron Limonick's Concept Design Workflow sets out techniques in Modo and Photoshop.
Tuesday, April 22nd, 2014
Naughty Dog artist Aaron Limonick's Concept Design Workflow sets out techniques in Modo and Photoshop.
Tuesday, April 22nd, 2014
The top architectural designer looks back on a career that spans malls, Doom 4 and Hollywood movies.
Tuesday, February 18th, 2014
The Making of 'Totem' sets out how the magazine illustration was created in ZBrush, Maya and SpeedTree.
Wednesday, January 22nd, 2014
The Interplay veteran turned movie art star tells us about his eclectic career, and gives his tips for young artists.
Monday, January 20th, 2014
The award-winning illustrator tells us about working with Guillermo del Toro, and his tips for young artists.
Wednesday, January 8th, 2014
Meet concept art veterans Justin Sweet and Vance Kovacs at the school's Hollywood HQ on 7 January.
Monday, December 30th, 2013
The award-winning illustrator reveals his tips for painting realistic creatures and for promoting your work online.
Wednesday, December 4th, 2013
The designer and illustrator reveals his workflow and tells us why concept art is "bullshitting with visual aids".
Wednesday, September 18th, 2013
The cover will scuff easily, but if you’re after a character-design-heavy art book, you need look no further.
Thursday, January 10th, 2013
Master one, two and three-point techniques with Gary Meyer's Fundamentals of Perspective.
Monday, October 15th, 2012
Desktop sketching and concepting tool gets extra brush options, plus new curve guide and Color Puck.
Wednesday, September 5th, 2012
Explore the creation process for the large-scale illustration pictured above in The Making of 'Gathering'.
Thursday, March 29th, 2012