See the the new features in the physically based GPU renderers, including a new cutaway render system and fSpy camera matching.
Friday, July 31st, 2026
See the the new features in the physically based GPU renderers, including a new cutaway render system and fSpy camera matching.
Friday, July 31st, 2026
See the latest features in Pixar's production renderer, including native MaterialX and Cryptomatte support in RenderMan XPU.
Tuesday, July 28th, 2026
Updated for Alpha 2: next major version of the GPU renderer adds neat options for recreating iridescent and ultra-reflective materials.
Tuesday, July 28th, 2026
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Friday, July 24th, 2026
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Thursday, July 23rd, 2026
Neat tool provides an interactive guide-based workflow for creating grooms for use in apps like Blender, Maya and UE5. For commercial use.
Wednesday, July 22nd, 2026
New features in the Blender edition of the renderer include a quick caustics system, UDIM support, and conversion of Cycles to V-Ray lights.
Tuesday, July 21st, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
Tuesday, July 14th, 2026
Maya edition of the renderer gets support for AMD GPU rendering, and better support for Bifrost and rendering 3D Gaussian Splats.
Friday, July 10th, 2026
Check out the new features in the GPU production renderer, including updates to 3D Gaussian Splatting and the Neural Radiance Cache.
Tuesday, July 7th, 2026
Rendering and visualization software gets Apple GPU support, a new cloud rendering service, and new subscription pricing.
Thursday, June 25th, 2026
New free edition of the real-time animation software can be used indefinitely, including on commercial projects - but there are limitations.
Wednesday, June 24th, 2026
Check out the new features in the production renderer, including the option to relight and render imported 3D Gaussian Splats.
Tuesday, June 23rd, 2026