Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies.
Tuesday, October 22nd, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects.
Monday, August 5th, 2013
Leading gaseous fluid simulator now available for Maya as well as Max. Runs on Windows and Linux.
Monday, May 27th, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting.
Wednesday, May 22nd, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation.
Thursday, May 2nd, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine.
Monday, April 22nd, 2013
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012
Use forces to push, pull and accelerate fluids with this ingenious new simulation 'sculpting' plugin.
Wednesday, December 14th, 2011