December 16, 2015
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver. Read More »
September 9, 2015
New work-in-progress plugin implements Nvidia's GPU-based FleX multiphysics system in Max. Read More »
August 13, 2015
See the best new work created in RealFlow: from water to huge sand sims - and even a zero-gravity egg. Read More »
June 23, 2015
Updated: Free plugin to make Houdini's VFX tools accessible inside C4D now out in public beta. Read More »
May 28, 2015
Updated, now shipping: Nifty $60 tool mimics how real watercolour and acrylic paint flows and blends. Read More »
December 24, 2014
Simulate sand, sugar and snow with developer Yannik F's cult RealFlow add-on, now available commercially. Read More »
December 21, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset. Read More »
December 18, 2014
FX TD Wayne Hollingsworth's videos provide a complete guide to creating production-ready simulations. Read More »
October 21, 2014
Big update to multiphysics system adds surface tension, Bullet dynamics, lots of other cool tools. Read More »
August 8, 2014
3ds Max multiphysics plugin due to ship in September. Update adds soft-body dynamics and fluids. Read More »
July 28, 2014
Check out these cool videos of granular materials, created in a new work-in-progress simulation system. Read More »
January 27, 2014
Check out the making-of, then see the studio's impressive fluid effects work from The Wolf of Wall Street. Read More »
December 9, 2013
See how Epic Games set up the fluid and particle effects for its UE4 Infiltrator tech demo. Read More »
October 22, 2013
Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies. Read More »
August 5, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects. Read More »
May 27, 2013
Leading gaseous fluid simulator now available for Maya as well as Max. Runs on Windows and Linux. Read More »
May 22, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting. Read More »
May 2, 2013
Jean-Francois Gallant's new script unifies particle, cloth and fluid sims - and even pasta simulation. Read More »
April 22, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »