If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
If you're exporting to Unity, at least. For FBX files, the new Extension release ups the limit to 65,000 polys.
Thursday, October 24th, 2013
But new release is firmly aimed at indie game devs, not general users. Check out what's included in it here.
Wednesday, August 28th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Free DirectX 11-based viewer lets games artists review assets in a range of standard 3D file formats.
Tuesday, July 23rd, 2013
Free limited-resolution edition of the landscape tool gains FBX support, new Card node for billboards.
Tuesday, April 30th, 2013
Promising standalone plant-creation system to feature node graph and option to 'paint' plants manually.
Wednesday, April 3rd, 2013
Updated: Free browser-based mocap editing and retargeting tool now out of beta and ready to use.
Wednesday, March 27th, 2013
Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format.
Wednesday, March 6th, 2013
New free edition of the veteran 3D modelling and animation package targets indie game developers.
Thursday, December 20th, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
See cool tools built with the high-performance app development framework running inside Maya.
Wednesday, August 1st, 2012
Convert particle-based Blender hair to an FBX file to stamp out low-poly character baldness.
Saturday, July 14th, 2012
Sketch the outline of a character and have this nifty automatic rigging tool create a mesh and IK skeleton.
Tuesday, May 15th, 2012