Get Unreal Engine-ready tree assets, with SpeedTree project files or the FBX models and textures.
Sunday, May 27th, 2018
Get Unreal Engine-ready tree assets, with SpeedTree project files or the FBX models and textures.
Sunday, May 27th, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur.
Wednesday, May 16th, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists.
Thursday, May 3rd, 2018
Record gameplay in real time, then export the animation data in FBX format with this neat free add-on.
Sunday, April 1st, 2018
See the new graphics features due in Unity 2018.1 to 2018.3, from new materials and animation options to the GPU lightmapper.
Friday, March 23rd, 2018
Long-awaited update adds the Unreal Engine live bridge and tools from the Modo 11 Series itself, glTF 2.0 support. Free to current users.
Tuesday, March 6th, 2018
Neat new system based around the HTC Vive makes it possible to create a complete sub-$1,500 full-body mocap setup for VR work.
Monday, February 26th, 2018
Photogrammetry tool now supports multitextures, including the UDIM format, and multiband images. Price of the Pro edition down $500.
Monday, February 26th, 2018
Quill 1.4 lets you animate layers or brush strokes frame by frame and export the result in Alembic format.
Friday, February 9th, 2018
Maximum resolution of rendered output also raised to 4K, although the yearly rental price is up slightly.
Thursday, February 8th, 2018
Latest production build adds new UV unwrapping and packing tools, plus support for LODs in FBX files.
Thursday, February 8th, 2018
Updated: MakeHuman-style tool for creating custom 3D characters gets new hair library and hair shaders.
Sunday, January 28th, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018