Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Game engine gets new fur, cloth and clear coat shaders, plus support for texture streaming and Nvidia's APEX real-time cloth simulation system.
Thursday, June 9th, 2016
Production-proven cloth simulation plugin comes to Modo. Capable of creating fabric, hair - and even snow.
Tuesday, May 10th, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man.
Monday, March 14th, 2016
Naughty Dog TD's nifty plugin turns any animated mesh into a bone based rig - even Alembic caches and cloth sims.
Wednesday, October 21st, 2015
Cloth simulation specialist to launch new node-based 3D animation system. Apply to alpha test it now.
Tuesday, August 18th, 2015
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max.
Monday, March 24th, 2014
Watch demos of the new camera sequencer, ICE and Syflex options - and lots of videos about CrowdFX.
Wednesday, March 27th, 2013
Cloth simulation system used on RIFT and Hitman: Absolution now available to indie Unity developers.
Thursday, June 21st, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
New video shows cloth, particles and rigid bodies interacting via 3ds Max's MassFX unified simulations.
Wednesday, February 8th, 2012