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Search for "maya"

Project focus: the making of Exoids

Director Meni Tsirbas talks us through his post-apocalyptic short, created with an all-student team.

Friday, July 6th, 2012

Golaem releases Golaem Crowd 1.5

Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry.

Wednesday, July 4th, 2012

Eye candy: Ladybug

See Chilean studio Leyenda's calling card to the cinematics market, done in just seven weeks of part-time work.

Wednesday, July 4th, 2012

EU court rules: it's okay to resell downloaded software

Good news if you've got copies of Maya, Photoshop et al gathering dust at the back of your hard drive.

Tuesday, July 3rd, 2012

RevUp Render starts V-Ray cloud rendering service

Render 3ds Max or Maya scenes in a fraction of the time taken on your desktop via this new online service.

Sunday, July 1st, 2012

Eye candy: Ambrosia

One man, $17k, 280 FX shots: how Chris Herrick created high-power visuals for this low-budget thriller.

Saturday, June 30th, 2012

AR-media turns 3D models into augmented realities

Use this inexpensive plugin to create AR content in 3ds Max or SketchUp - and now Maya and Cinema 4D.

Thursday, June 28th, 2012

Gnomon releases five-hour DVD on making 'Archetype'

'Archetype' VFX Breakdown dissects a real shot from Aaron Sims' gritty science-fiction short stage by stage.

Thursday, June 21st, 2012

Pixar to slash price of RenderMan Studio

Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer.

Friday, June 15th, 2012

Mixamo makes Auto-Rigger free for low-poly meshes

Use the online tool to generate a 3ds Max or Maya rig for any biped character under 10,000 triangles.

Monday, June 11th, 2012

digitalRaster ports NEX to Mac OS X and Linux

New 1.6 release makes the popular Maya modelling plugin available for all major operating systems.

Thursday, June 7th, 2012

Autodesk calls for entries for its 2012 animation reel

Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012.

Tuesday, June 5th, 2012

AAA Studio releases FurryBall 3.0

GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.

Tuesday, June 5th, 2012

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Latest News

Boris FX releases Sapphire 2026.5

Check out the changes to the set of effects plugins for compositing and video editing software, including a new real-world lens defocus effect.

Friday, May 22nd, 2026

Autodesk releases 3ds Max 2027.1

Check out the changes to the 3D modeling and rendering software, including updates to Smart Bevel and the Data Channel modifier.

Thursday, May 21st, 2026

Autodesk releases Maya 2027.1

Check out the new features in the 3D modeling and animation app, like OpenTimelineIO support and updates to LookdevX and Bifrost.

Thursday, May 21st, 2026

Adobe releases Photoshop 27.7

See the new features in the image editing app, including the option to run the AI model for the Remove tool locally, not in the cloud.

Thursday, May 21st, 2026

Celsys releases Clip Studio Paint 5

Check out the latest features in the digital painting software for comics and concept art, including the new 3D hand model for pose references.

Wednesday, May 20th, 2026

New motion graphics tool Caddis puts a node graph in every layer

Interesting After Effects alternative combines a familiar layer workflow with the procedural power of nodes. Currently free in beta.

Tuesday, May 19th, 2026

More News

See amazing demo videos of Wētā FX's in-house simulation tools World Machine 4059 'Dragontail Peak' is out 3D texture painting app Wafer has come to Windows and macOS Tutorial: Creating a Sci-fi Dome Barrier in Unreal Engine 10 expert tips for building production-ready lighting macros Boris FX releases Continuum 2026.5 Polygonflow releases free Dash asset manager for Unreal Engine Blackmagic Design releases Fusion Studio 21.0 in beta World Machine will support VDM-based terrain, not just heightmaps MeshCache Studio is a fast, flexible viewer for 3D mesh caches Tutorial: Claymation in ZBrush Royal Render at 25: the industry's artist-first render manager Older Posts

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