Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting.
Friday, October 5th, 2012
Tintin's VFX Supervisor discusses new tools, techniques and the shift to artistically driven lighting.
Friday, October 5th, 2012
Ballistic’s new round-up of the latest and greatest digital art is its biggest ever – and also one of its best.
Tuesday, September 18th, 2012
Shaving off $600 and 45 pounds in weight, Wacom’s new Cintiq surpasses even the amazing 24HD.
Wednesday, August 22nd, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world.
Friday, August 10th, 2012
Pro card or games card? The NYC 3ds Max user group sets out to settle which is better for 3D work.
Wednesday, July 4th, 2012
Ballistic's latest book has some of the best videogame art we've seen, from a truly groundbreaking game.
Thursday, June 14th, 2012
Jason Lewis used to be a sceptic about mobile workstations - until he tried this sleek, unflashy workhorse.
Friday, April 20th, 2012
Still as sleek as ever, but you probably won't upgrade your Intuos4 for the multi-touch controls alone.
Monday, April 9th, 2012
At 24 inches, the 24HD is Wacom's biggest and best input device yet. Fernando Caire is instantly smitten.
Thursday, March 15th, 2012
HP′s entry-level pro workstation is a powerful beast in its own right, as Jason Lewis's benchmarks reveal.
Tuesday, March 13th, 2012
The latest d'artiste delivers more than you would expect from a fashion design book.
Tuesday, February 7th, 2012
Jason Lewis assesses how Maya, 3ds Max, Softimage and Mudbox 2012 perform in the real world.
Tuesday, December 27th, 2011
Ballistic's new collection of digital character art may be following an established pattern, but seven is still a lucky number.
Friday, November 18th, 2011