March 7, 2023
Find out how this Nvidia Studio laptop fares in real-world tests with 3ds Max, Blender, Maya and UE5. Read More »
September 20, 2022
See how the latest rival to Wacom's Intuos Pro Medium performed with a range of 2D and 3D software. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
October 14, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering. Read More »
August 23, 2021
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking. Read More »
February 27, 2021
See how Nvidia's top-of-the-range Ampere card performs in real-world DCC and GPU rendering tests. Read More »
August 28, 2020
Read Jason Lewis's in-depth review of Nvidia's Quadro RTX and AMD's Radeon Pro workstation GPUs. Read More »
May 28, 2020
See how AMD's flagship 64-core workstation CPU performs in Jason Lewis's real-world CG benchmarks. Read More »
February 6, 2020
See how Nvidia's top-of-the-range gaming GPU performs in our real-world 3D and GPU rendering tests. Read More »
November 29, 2019
Save money this month with these great seasonal deals on CG software, hardware and assets. Read More »
October 11, 2019
Which Nvidia GPU is best for DCC work? Jason Lewis benchmarks the firm's new Turing graphics cards. Read More »
May 15, 2019
Jason Lewis puts this powerful 3D workstation through a battery of real-world DCC benchmark tests. Read More »
March 18, 2019
Nvidia's new Turing GPU offers the power of a workstation card at a lower price. Jason Lewis puts it through his real-world 3D tests. Read More »
February 14, 2019
Jason Lewis tests AMD's latest workstation graphics card against two of the competing Nvidia GPUs. Read More »
October 4, 2018
Jason Lewis puts Dell's top-of-the-range graphics workstation through a battery of real-world DCC tasks. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
April 9, 2018
Advertorial: Nice Shoes CTO Robert Keske reveals what governs the award-winning studio's choice of new technology. Read More »
January 17, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool. Read More »
October 25, 2017
Now shipping: innovative new tool aims to rethink rigging and animation for artists, not engineers. Check out the feature set here. Read More »
October 16, 2017
Fernando Caire assesses how Dell's would-be Cintiq killer stacks up against Wacom's hardware. Read More »