Wednesday, January 28th, 2026 Posted by Jim Thacker

BiteTheBytes releases World Creator 2026.1


BiteTheBytes has released World Creator 2026.1, the latest version of its GPU-based terrain-generation software for game development, motion graphics and VFX work.

The update improves support for graphics tablets and pen displays, adds a new Smooth filter for terrain, and improves overall performance by “roughly 10%”.

A procedural GPU-based terrain generator used by leading games and VFX studios
World Creator enables artists to create terrain through a combination of procedural and manual workflows.

Artists can create terrain using a layer-based workflow, sculpting the basic 3D forms, and generating linear land forms like mountain ranges, rivers and roads along vector paths.

The terrain can be modified using filters, including those mimicking the effects of erosion and sediment deposition, previewing the results using World Creator’s built-in ray tracing renderer.

Users can export terrain to DCC applications and game engines in 3D formats like OBJ, FBX and glTF, or as 2D texture maps, including height maps and flow maps, with support for 32-bit EXRs.

The software has been used by artists at games and VFX studios including Blizzard Entertainment, Crytek, Blur Studio and Cinesite.

The start of a new series of smaller, more frequent updates
World Creator 2026.1 marks a change in release schedule for the software.

BiteTheBytes previously began its annual release cycles with major updates, which often resulted in them being delayed by several months: World Creator 2025.1 didn’t come out until September 2025, for example.

The company has now switched to smaller, more frequent updates.

World Creator 2025.1: better tablet support and overall performance
As a result, by the standards of previous releases, World Creator 2026.1 isn’t a huge update.

The main change is better support for tablet devices, improving performance and feedback when sculpting or editing terrain using a graphics tablet or pen display.

The update also adds a new Smooth filter for removing unwanted noise from terrain, helping to generate cleaner heightmaps.

Workflow improvements include terrain now centering properly in the viewport, accounting for UI elements.

In addition, the software has been updated to .NET 9, the latest version of the Microsoft’s framework for building Windows applications, improving overall performance by “roughly 10%”.

Availability and system requirements
World Creator 2026.1 is available for Windows 10+. Integration plugins are available for Blender, Cinema 4D, Godot, Houdini, Unity and Unreal Engine.

Perpetual licenses cost between $149 and $1,699. Rental costs between $99/year and $1,289.88/year. You can find details of current pricing in our story on World Creator 2025.1.

Read a list of new features in World Creator 2026.1 in the online release notes


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