Build CG cities by dragging and dropping nodes with the procedural city-generation software's new Visual CGA Editor.
Monday, August 5th, 2024
Build CG cities by dragging and dropping nodes with the procedural city-generation software's new Visual CGA Editor.
Monday, August 5th, 2024
Check out the new features in the real-time terrain generator, including a 3D stamping system and MatCap material support.
Monday, June 24th, 2024
Check out the new features in the terrain generator, including a new system of SImulation Layers for distributing sediment.
Monday, November 20th, 2023
Check out the new features in the procedural 3D city generation software, including better terrain sculpting and section rendering.
Monday, June 5th, 2023
Next-gen terrain-generation software for games and VFX gets the option to turn any imported OBJ file into a ground surface.
Wednesday, November 16th, 2022
GPU-based terrain generation app gets new Fast Render mode, plus bridge tools for Unity and UE4.
Tuesday, April 12th, 2022
3D city generation software gets new terrain sculpting tools, IFC import and export, and better import of OpenStreetMap data.
Thursday, November 11th, 2021
All part of a deal between Otoy and BiteTheBytes to link the GPU-based renderer and terrain generator.
Thursday, October 8th, 2020
Check out the terrain design tool's new 2.5D viewport, procedural snow and ice, and flow data maps.
Tuesday, February 18th, 2020
Next-gen terrain design tool now integrates with Houdini. Edit Gaea terrain in Houdini or software compatible with Houdini Engine.
Tuesday, August 13th, 2019
It's really a game rather than a proper art tool, but it looks a hell of a lot of fun to play around with.
Wednesday, January 23rd, 2019
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model.
Monday, September 24th, 2018
Real-time visualisation tools get new 'DIVE' core engine, bringing in tech from Vue and PlantFactory.
Friday, October 31st, 2014