Thursday, June 27th, 2024 Posted by Jim Thacker

Move AI launches AI-based real-time mocap solution Move Live


Move Live in action: an interactive in-store experience for Nike produced by OMM using Move AI’s new real-time markerless motion-capture solution.


Move AI has officially launched Move Live, its AI-based real-time markerless motion-capture solution for broadcast, film, mixed reality and live events.

The Move Live software can capture full-body motion from up to two actors simultaneously and stream and retarget the data to Unreal Engine.

Users can also export data in real time in FBX format, for use in other CG applications, or use post-processing to generate “AAA quality” data as a Blender file.

A range of well-received AI-based markerless motion-capture solutions
Move AI began rolling out its AI-trained motion-capture systems last year, generating a lot of interest in the CG community.

Its original product was intended to generate production-quality mocap data for games, animation or VFX from video recorded on two to six tripod-mounted iPhones.

The solution has since been renamed Move Pro, expanded to support a range of more conventional broadcast and motion-capture cameras, and repriced.

It was later joined by a single-camera solution, Move One, which lets users capture mocap data on an iPhone for use in apps like Blender, Cinema 4D and Maya.

Move Live: capture mocap data in real time and stream it live to Unreal Engine
Unlike Move Pro and Move One, Move Live is a real-time solution, with processing done on-premises on the user’s own server, rather than online on Move AI’s servers.

It requires rather more specialist equipment, supporting machine vision cameras like Teledyne FLIR’s $370 Blackfly S GigE.

By positioning 4-8 cameras, users can create a capture volume up to 14m x 14m in size, capable of capturing two actors simultaneously with “around 100ms” latency.

The Move Live software is Linux-only, and has relatively high system requirements: the online documentation recommends at least 96GB RAM and a NVIDIA RTX A6000 GPU.

Data can be streamed live from the server to Unreal Engine 5 via a Live Link plugin.

The live data is streamed via a gRPC protocol and can also be exported in real time in FBX format.

Move AI also tells us that with post-processing via its Move Engine, users can export data offline in FBX format, or as a Blender .blend scene file.

Price and system requirements
The Move Live software is compatible with Ubuntu 20.04 Linux only. You can find server hardware requirements here.

The Live Link plugin is compatible with Unreal Engine 4.26+ and 5.0+, running on Ubuntu 18.04+ Linux or Windows 10+.

Move Live is priced on demand, but Move AI tells us that it is available subscription-only, rather than via a perpetual software license.

Read an overview of Move Live on Move AI’s website

Find technical details for Move Live in the online documentation


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