Tuesday, May 28th, 2024 Posted by Jim Thacker

Tutorial: Creating Cinematics in Unreal Engine 5


The Gnomon Workshop has released Creating Cinematics in Unreal Engine 5, a guide to professional real-time production workflows recorded by ReDefine’s Kosuke Iwaskaki.

The workshop provides over six hours of video training in Unreal Engine, and is aimed at anyone who wants to understand how Unreal Engine 5 is used in production.

A beginner-friendly guide to best practices for real-time production in UE5
In the workshop, Iwasaki provides an overview of the best practices that professional artists use when working in Unreal Engine, creating a cinematic shot as an example.

He begins with the groundwork: art theory, the fundamentals of Unreal Engine and best practices when it comes to data managment.

The workshop then covers blocking out scenes, kitbashing assets, working with the Unreal Engine material system and characters, creating effects using the Niagara toolset, working with the Sequencer, lighting, and post-processing.

Viewers can download project files for the workshop including KI Visualizer, an Unreal Engine Blueprint to help check the composition of a shot; KI SimpleBlockingShape, simple shapes to help artists with the layout and blockout of a scene; and WinterGirl, a copyright-free rigged character used in the workshop.

About the artist
Kosuke Iwasaki is a Real-Time Generalist in the Advanced Development Group at VFX studio ReDefine.

He began his career as a videographer in Japan, before moving to work in visual effects at studios including MPC, Industrial Light & Magic and Barnstorm VFX.

Pricing and availability
Creating Cinematics in Unreal Engine 5 is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.

Subscriptions cost $57/month or $519/year. Free trials are available.

Read more about Creating Cinematics in Unreal Engine 5


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