Saturday, February 10th, 2024 Posted by Jim Thacker

Tutorial: Animating a 3-Hit Combo for Games in Maya

The Gnomon Workshop has released Animating a 3-Hit Combo for Games in Maya, a guide to using motion-capture data for videogames, recorded by Omeda Studios’ Brandon Yates.

The advanced workshop provides over six hours of video training in Maya.

An advanced guide to current animation workflows for AAA game development
In the workshop, Yates explores how to use mocap data as the source for a combat animation, using HumanIK, Maya’s full-body IK solver and retargeting system.

He discusses how branch out the combo into different strings while ensuring that all of the animations flow together, no matter what inputs are entered by the player.

Yates also sets out advanced posing, timing, and layering techniques used when animating for AAA games, covering Maya’s Time Editor and Time Warp options.

About the artist
Brandon Yates is Lead Animator at Omeda Studios, currently working on Predecessor.

He previously worked for game developers including Arkane Studios and Hi-Rez Studios on titles including Mortal Kombat 11, Days Gone, Just Cause 4, Rogue Company, and Redfall.

Pricing and availability
Animating a 3-Hit Combo for Games in Maya is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.

Subscriptions cost $57/month or $519/year. Free trials are available.

Read more about Animating a 3-Hit Combo for Games in Maya

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