Tutorial: Animating a Complex Fight Action Sequence in Maya
The workshop, which is aimed at intermediate-to-advanced animators, provides over five hours of training in Maya.
Improve the clarity and physicality of your character animation in Maya
In the workshop, Peter Dang walks through his process for animating multiple characters with moving cameras, exploring how to add a sense of physicality to animations.
Topics covered include planning and shooting references, spline blocking, creating a straight ahead animation, creating multiple character interactions, and working with moving cameras.
The workshop also reveals how to achieve clarity in action sequences by adjusting motion trails, graph editor cleaning, and tracking in the camera view.
As well as technical issues, Dang discusses how to observe references, how to examine angles and relationships to shapes, how to animate with feeling, and how to find the right camera movement for your animations.
About the artist
Peter Dang is an animator at Walt Disney Animation Studios. He previously worked at animation and VFX studios including Rooster Teeth, Sony Pictures Imageworks and DNEG.
His credits include shows like RWBY, Gen:Lock and Red vs. Blue, and feature films such as The Sea Beast, Nimona, Garfield, and Thor: Love and Thunder.
Pricing and availability
Animating a Complex Fight Action Sequence in Maya is available via a subscription to The Gnomon Workshop, which provides access to over 300 tutorials.
Subscriptions cost $54/month or $499/year. Free trials are available.
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