Check out promising new NURBS modeller Plasticity
Originally posted on 16 February 2022 for the initial beta, and updated for the commercial release.
The software, which features a Blender-like UI, key bindings and selection modes, is intended to enable artists to create hard-surface assets quickly and intuitively.
A lightweight NURBS modelling app for concept art, not industrial design
Now available after over a year in public beta, Plasticity is a streamlined NURBS modeller.
The software is intended to provide a low-cost, artist-friendly alternative to tools like MoI – which Kallen describes as a “huge inspiration” – and Fusion 360, and is aimed at concept art as well as industrial design.
Streamlined, artist-friendly workflow, with a Blender-friendly UI
Plasticity features a streamlined UI, with on-screen clutter reduced by context-sensitive widgets and pop-up UI panels, and uses key bindings and selections modes that should be familiar to Blender users.
Users can quickly create complex hard-surface models by combining 2D curves and 3D primitives through Boolean operations, extruding faces, and chamfering or filleting edges, as shown in the video above.
It is also possible to arrange objects in arrays.
Completed models can be exported in OBJ, STEP or IGES format for use in DCC or CAD software, and in the native formats of Rhino and Parasolid.
Kallen says that he plans to implement a modifier system in future builds, but that parametric modelling features are less of a priority, given the focus on an artist-friendly workflow.
Price, system requirements and release date
Plasticity 1.0 is available for Windows, Linux and macOS. It runs on both Intel and Apple Silicon Macs.
Indie licences cost $99 and import and export files in OBJ, STEP and Parasolid XT format. Studio licences support a wider range of file formats and cost $299. Both are perpetual node-locked licences.
There is also a free trial edition, which only imports STEP files and exports OBJ files.