Friday, February 24th, 2017 Posted by Jim Thacker

DGDM releases VPR for Redshift 2.10

DGDM has released VPR for Redshift 2.10, a sizeable update to its plugin for extending the functionality of Maya’s native render view when working with the Redshift renderer, streamlining look development.

The update reworks the GUI from scratch and adds hotkeys for a range of common actions, along with the options to control camera attributes and Redshift lens shaders directly within the render view.

Select and isolate objects directly in the Render View, or adjust framing and depth of field
First released in 2015, VPR for Redshift adds a range of functionality to Maya, including the option to select objects directly in the render view; isolate objects, lights or shader nodes; and override shaders globally.

There are also a few really interesting features, including the option to set the focal point of the image by clicking in the render view; or to zoom in by dragging a marquee.

It even records and plays back IPR interactive preview animations.

New in version 2.10: controls for Redshift lens shaders, new GUI and workflow
To that, the 2.10 update adds the option to control the “most-used camera attributes and lens shaders”, including Redshift’s Bokeh and photographic exposure shaders, from within the VPR window.

The GUI has also been “redesigned from scratch to speed up workflow and [minimise] mouse [clicks]”, with one notable change being that objects are now always selectable in the render view.

There are also now hotkeys for common operations, including zooming or setting the focal point of a render, and isolating objects.

Pricing and availability
VPR for Redshift is available for Maya 2015 and above, running on Windows, Linux and Mac OS X, and is compatible with Redshift 2.0.56 and above. Since we last wrote about the plugin, the price has risen to $30.

Read more about SLiB VPR 2.0 for Redshift on DGDM’s website