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DNA Research ships 3Delight for 3ds Max 2.0

Thursday, March 19th, 2015 | Posted by Jim Thacker

DNA Research has released 3Delight for 3ds Max 2.0: the first publicly available version of its RenderMan-compliant production renderer for 3ds Max users, version 1.0 having received a limited release last year.

The software, which is also available for Maya and Softimage, has been used in production on a number of high-profile movies, notably by Image Engine, which has used it on District 9, Elysium and Chappie.

Standard production rendering features
The new version implements 3Delight’s core functionality, which includes both path tracing and REYES algorithms. The renderer supports hair, particles, depth of field and motion blur.

3Delight also supports per-light AOVs, including the separation of environment and incandescence. Lights can be mixed in real time using 3Delight’s i-Display image viewer.

Integration into 3ds Max
As shown in the video above, the new 3ds Max version implements 3Delight as an ActiveShade renderer.

As well as its own standard, hair and skin materials, 3Delight for 3ds Max 2.0 supports “many” V-Ray shaders, including VRayDirt, VRayHDRI, VRayLight, VRayLightMap, VRayMap and VRayMtl.

The renderer also supports data from third-party plugins Massive and Shave and a Haircut out of the box, as well as OpenVDB data generated by applications like Houdini.

Pricing and availability
3Delight for 3ds Max 2.0 is available now. The renderer is compatible with 3ds Max 2013 and above. The first eight-core licence is free; additional licences are priced on enquiry.

Read the release notes for 3Delight for 3ds Max 2.0

Watch video demos of the key features

Download a free eight-core licence of 3Delight for 3ds Max 2.0
(One free licence per artist or studio)

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