Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Upcoming Dragontail Peak updates will also bring the veteran terrain-generation software to Linux and macOS as well as Windows.
Tuesday, May 12th, 2026
Promising project management tool for VFX, animation and games is intuitive enough for non-TDs, but robust enough for bigger projects.
Monday, January 6th, 2025
Check out the new features in the story development tool, including support for proxy servers and more reliable native version control.
Saturday, May 20th, 2023
New cloud-based media archiving system helps VFX and CG firms build online libraries of key assets.
Tuesday, December 13th, 2022
Check out the new features in the collaborative virtual scene editing tool for Unreal Engine and Maya.
Tuesday, October 4th, 2022
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
Just one of a new round of updates to Nvidia's collaboration platform to be announced at Siggraph 2021.
Tuesday, August 10th, 2021
Subscriber-only update to the 3D animation software adds new asset browser and scene manager, and new physics-enabled layout tools.
Tuesday, April 13th, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free.
Monday, April 12th, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta.
Friday, February 26th, 2021
Generative Scheduling and Asset Lifecycle Management are the 'future of production management'.
Monday, November 23rd, 2020
Interesting collaboration tool for virtual production and VR syncs scene editing sessions across Maya, UE4 and Unity.
Saturday, March 14th, 2020