Glassbox Technologies releases BeeHive 2.0
Glassbox Technologies has released BeeHive 2.0, the latest version of its collaborative real-time virtual scene editing and review system for Unreal Engine and Maya.
New features in version 2.0 include per-asset version control, support for Unreal Engine sublevels, and support for new Unreal Engine asset types, including landscapes and foliage.
A cross-site, cross-software real-time collaboration system for virtual production and VR
First released in 2020, BeeHive is a collaboration, sync and review solution for virtual production.
It enables teams ranging from YouTube creators to large VFX facilities to collaborate remotely, and across host applications, seeing changes made to a scene by other users inside their own software in real time.
Glassbox Technologies pitches the software as a more powerful, streamlined alternative to Unreal Engine’s native multi-user editing system.
BeeHive 2.0: per-asset version control and support for more Unreal Engine features
Key changes in BeeHive 2.0 include a new Asset History tab, enabling artists to use BeeHive’s version history system to roll back to previous changes on a per-asset basis.
In addition, BeeHive now supports the full range of Unreal Engine asset types, including landscapes, foliage and lighting, the latter including support for Lumen, Unreal Engine 5.0‘s real-time global illumination system.
Other changes include automatic detection and use of Windows file sharing, and a new Maya install wizard.
Since we last wrote about the software, Glassbox has discontinued the Unity edition of BeeHive.
Pricing and system requirements
BeeHive is compatible with Maya 2019+ and Unreal Engine 4.27 and 5.0.
Annual subscriptions cost $3,990/year for three floating licences, or $6,042/year for five floating licences, up slightly since BeeHive 1.0. Perpetual licences are available on request.