Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
Neat script converts all the materials in a 3ds Max scene into their V-Ray, mental ray, Iray, Corona equivalents.
Wednesday, March 2nd, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
Get up to speed with the renderer with Psyop CG supervisor Stephen DeLalla's 10-hour training course.
Friday, February 12th, 2016
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015
Sizeable update boosts render speed by up to 50% and adds over 25 new and updated features.
Friday, December 18th, 2015
Create immersive production-ready scenes with Devon Fay's six-hour guide to CG environment work.
Thursday, December 17th, 2015
Free 22-page ebook sets out best practices for converting rendered content into virtual reality scenes.
Thursday, December 17th, 2015
Updated: New extension release gives the multiphysics plugin support for variable viscosity fluids and a new foam solver.
Wednesday, December 16th, 2015
Maya plugins for browsing shaders get new search and favourites options. Base edition is still free.
Tuesday, December 8th, 2015
Updated, now shipping: Texturing app gets OpenSubdiv support; Arnold, V-Ray, Redshift and UE4 shaders; native Modo integration.
Thursday, December 3rd, 2015