Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
See amazing VFX and cinematics rendered in V-Ray, from Beyond Good & Evil 2 to Justice League.
Wednesday, September 5th, 2018
SDK of the Material Definition Language supported in V-Ray, Substance Designer and Adobe tools now available as source code.
Friday, August 17th, 2018
'Project Lavina' demo shows 300 billion triangles rendering at over 25fps on a single commercial GPU.
Tuesday, August 14th, 2018
Now in open beta: push-button cloud render service lets you launch jobs directly inside 3ds Max or Maya. Free for a limited time.
Monday, August 13th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Free plugin for editing Substance materials in 3ds Max now supports animation and network rendering.
Friday, August 10th, 2018
Utility toolkit IgNite gets updates to Sculpt, Scribe and Illumi; other plugins now support V-Ray Next.
Monday, August 6th, 2018
Powerful Maya fur and feathers plugin gets new Braids geometry type, support for layered grooms, option to scatter points on fibres.
Friday, July 20th, 2018
New features include OpenVDB, FumeFX and Phoenix FD support, better interoperability with V-Ray.
Tuesday, June 26th, 2018
Upcoming V-Ray Next hotfix to let users render Corona materials directly and convert common Corona textures.
Tuesday, June 12th, 2018
Handy new utility for editing V-Ray .vrscene files lets users adjust render settings on the fly or split jobs into batches.
Friday, May 25th, 2018
Promising new crowd-simulation tool for Maya and Houdini gets support for cloth and dynamic fur.
Wednesday, May 16th, 2018