UV editing

Autodesk ships 3ds Max 2020

New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster.

Wednesday, March 27th, 2019

Foundry ships Modo 13.0

Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.

Wednesday, March 27th, 2019

Foundry ships Modo 12.2

Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.

Friday, November 16th, 2018

Foundry ships Modo 12.0

First release in the Modo 12 Series overhauls the Mesh Paint tool, and adds a neat new Surface Strips system to MeshFusion modelling.

Thursday, March 29th, 2018

Foundry ships Modo Indie 11

Long-awaited update adds the Unreal Engine live bridge and tools from the Modo 11 Series itself, glTF 2.0 support. Free to current users.

Tuesday, March 6th, 2018

SideFX releases Houdini 16.5

Video: see Houdini's upcoming retopology and facial autorigging tools, and a lot of neat new fluid, crowd and hair simulation features.

Tuesday, November 7th, 2017

Autodesk ships Maya LT 2018

Cut-down version of Maya for game artists gets Mudbox-style vector displacement map stamping, updates to Graph and Time Editors.

Friday, September 1st, 2017

Autodesk unveils Maya 2017

Update adds new clip-based Time Editor, more XGen and Bifrost simulation options. Arnold now installed by default, not mental ray.

Monday, July 25th, 2016