March 12, 2014
Updated and now in open beta: high-density 3ds Max particle toolkit gets new field-manipulation tools. Read More »
January 30, 2014
Renderfarm manager gets better scheduling, standalone Python API, V-Ray distributed rendering option. Read More »
December 18, 2013
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options. Read More »
December 9, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines. Read More »
August 6, 2013
Updated: We round up the main new products from the show - including five more we missed first time round. Read More »
July 22, 2013
Maya versions of the Frost point cloud meshing and XMesh geometry caching systems are on the way. Read More »
June 5, 2013
Renderfarm manager gets intuitive new graph view, MongoDB backend, built-in cloud management tools. Read More »
May 1, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones. Read More »
March 19, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max. Read More »
March 12, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline. Read More »
July 31, 2012
New plugin for the Deadline render manager automates creation of contact sheets and QuickTimes. Read More »
July 25, 2012
Popular renderfarm management solution to get support for cloud render services, new standard GUI. Read More »
July 17, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims. Read More »
May 28, 2012
See seven new videos showing off more efficient workflows in the 3ds Max volumetric particle renderer. Read More »
May 4, 2012
Updated: See 11 new demo videos of Thinkbox's toolset for creating new, more flexible Max modifiers. Read More »
January 26, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come. Read More »
December 22, 2011
Render-management system and particle renderer get shiny new updates, just in time for Christmas. Read More »
August 23, 2011
Check out a brace of videos showing off the new hair support in Thinkbox's 3ds Max render engine. Read More »
August 1, 2011
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app. Read More »
May 17, 2011
Update to render-management system adds options for global farms, monitoring jobs by iPhone. Read More »