Renderfarm manager gets intuitive new graph view, MongoDB backend, built-in cloud management tools.
Wednesday, June 5th, 2013
Renderfarm manager gets intuitive new graph view, MongoDB backend, built-in cloud management tools.
Wednesday, June 5th, 2013
Interesting new 'particle reflow' tool helps users layer small sims from many sources to create bigger ones.
Wednesday, May 1st, 2013
Drive dense particle simulations using data from lower-count sims from FumeFX or vanilla 3ds Max.
Tuesday, March 19th, 2013
New standalone version of the formerly 3ds Max and Maya particle renderer integrates into any pipeline.
Tuesday, March 12th, 2013
New plugin for the Deadline render manager automates creation of contact sheets and QuickTimes.
Tuesday, July 31st, 2012
Popular renderfarm management solution to get support for cloud render services, new standard GUI.
Wednesday, July 25th, 2012
New tool will act like a compositor for simulations, enabling artists to splice elements into hybrid sims.
Tuesday, July 17th, 2012
See seven new videos showing off more efficient workflows in the 3ds Max volumetric particle renderer.
Monday, May 28th, 2012
Updated: See 11 new demo videos of Thinkbox's toolset for creating new, more flexible Max modifiers.
Friday, May 4th, 2012
Developer releases new animated geometry caching system for 3ds Max; Maya and Softimage to come.
Thursday, January 26th, 2012
Render-management system and particle renderer get shiny new updates, just in time for Christmas.
Thursday, December 22nd, 2011
Check out a brace of videos showing off the new hair support in Thinkbox's 3ds Max render engine.
Tuesday, August 23rd, 2011
3ds Max renderer to support hair, improved Magma and fractals, and gain new standalone sibling app.
Monday, August 1st, 2011