New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
New apps added to online render service alongside Maya and Nuke. GPU compute coming next year?
Monday, November 28th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Free version of Pixar's production renderer now available for learning, personal use, plugin development.
Wednesday, November 16th, 2016
See the renderer's new features illustrated via a series of beautiful clips from Piper and FInding Dory.
Monday, October 24th, 2016
We round up over 30 of the key new tools to be announced at the show, from full 3D packages to plugins.
Wednesday, August 3rd, 2016
Now shipping: Katana 2.5 makes powerful look dev tool available to non-Linux users for the first time.
Wednesday, August 3rd, 2016
Major update to the heavyweight production renderer adds Pixar's own in-house shaders and lights, removes Reyes rendering and RSL.
Wednesday, July 20th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Popular 3ds Max hair plugin now out for Maya. Supports Nucleus physics and Arnold, V-Ray, Redshift and RenderMan rendering.
Tuesday, July 12th, 2016
Allegorithmic's free add-on lets users edit textures in Substance format using Houdini's native tools.
Thursday, May 26th, 2016
Update adds new modelling, retopo and UV options, Delta Mush system, better crowd animation, VR camera.
Friday, May 20th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
'Game-changing' update to renderer will feature GPU-accelerated Denoise, OSL support, new materials and lighting workflows.
Tuesday, February 23rd, 2016