Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Open beta of next big update to renderer gets new layered texture node, in-viewport OptiX denoising.
Monday, September 17th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Recreate accurate animal anatomy in ZBrush with The Gnomon Workshop's detailed new tutorial.
Tuesday, September 4th, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system.
Tuesday, August 14th, 2018
New Vega-based pro workstation GPU approaches the WX 9100 for compute power, but for just $999.
Monday, August 13th, 2018
Update improves the IPR and GPU rendering architectures, extends the new toon and hair shaders.
Saturday, August 11th, 2018
Plugin editions of the GPU-based renderer add a bloom filter and better AI denoising in Max; UDIM support in Maya.
Friday, August 3rd, 2018
Terrain rendering times cut by up to 4x, plus new option to use a render as a projected texture on export.
Tuesday, July 24th, 2018
VFX artist Gennaro Esposito's new video tutorial provides a quick-start guide to the key tools in Modo 12.
Monday, July 16th, 2018
Explore the actual production data, now available for research and testing. OBJ format, Ptex textures.
Wednesday, July 4th, 2018
New texturing crash course from Naughty Dog's Christophe Desse aims to take you from 'zero to hero'.
Tuesday, July 3rd, 2018