CL3VER unveils CL3VER Cloud
Online 3D presentation service CL3VER has unveiled CL3VER Cloud, a new real-time visualisation platform based on Nvidia’s new RTX GPU-based ray tracing technology.
The system enables users to create interactive visualisations by exporting V-Ray scenes for rendering in the cloud and streaming the output to viewers’ web browsers.
A cloud ray tracing service based on Nvidia’s new RTX hardware
CL3VER Cloud is one of the first third-party services built on RTX, Nvidia’s real-time ray tracing platform.
Dedicated cores in Nvidia’s new Quadro RTX and GeForce RTX GPUs accelerate ray tracing operations in software via the DirectX Raytracing API and – more experimentally – via Vulkan.
Export V-Ray scenes for rendering in the cloud and stream the results to viewers’ web browsers
CL3VER’s new ray tracing engine renders a 3D scene in the cloud and streams the output to a web browser in real time: unlike the firm’s previous technology, there is no need to pre-bake lightmaps.
The system makes it possible for architecture and engineering firms to create real-time demos that clients can navigate on desktop PCs or mobile devices without the need to install new software.
It’s based on standard HTML5, and supports most current virtual reality headsets via WebVR.
Users can also save stills or 360-degree panoramas in the cloud, or download the scene in CL3VER’s proprietary .cl3ver format for offline viewing on any PC with a Nvidia RTX GPU.
CL3VER Cloud supports 3ds Max or Revit files, and is “fully compatible” with V-Ray materials, lights and cameras.
Pricing and availability
CL3VER Cloud is available via “a variety of business models, including a SaaS platform”, priced on request.
CL3VER is also integrating the tech into CL3VER Presenter, its existing presentation-authoring system, which works with export plugins for 3ds Max, Revit, Rhino and SketchUp.