LuxCoreRender 2.1 ships
The LuxCoreRender team has released version 2.1 of the open-source physically based renderer, adding a new image denoiser, plus the option to pause and resume renders via the Blender integration plugin.
A hybrid CPU/GPU unbiased render engine, formerly known as LuxRender
Formerly known as LuxRender, LuxCoreRender was rebooted last summer with a change of name, a new project website, forum and online documentation.
It’s an unbiased render engine with a range of production features and, as of LuxCoreRender 2.0, supports hybrid C++/OpenCL rendering on CPUs and GPUs.
The 2.0 release also reduced the number of DCC tools into which the renderer is integrated: whereas LuxRender used to have plugins for a range of apps, LuxCoreRender only supports Blender.
New in 2.1: Bayesian Collaborative Denoiser, option to pause and resume renders in Blender
New features in LuxCoreRender 2.1 include a render denoising system based on the same open-source Bayesian Collaborative Denoiser library recently adopted in appleseed 1.9.
There is also a new CPU-based direct light sampling cache, intended to accelerate renders of scenes with multiple small light sources.
The Blender integration also gets the option to pause a render in progress, edit light groups and other settings, then resume the render: a feature orignally rolled out in version 2.0 of the standalone edition.
BlendLuxCore 2.1, the current version of the Blender integration plugin, requires Blender 2.79b.