March 13, 2023
Free GPU renderer gets support for new bevel shader, better viewport rendering, support for light linking. Read More »
February 8, 2023
Major update adds complete new terrain-generation system to the Max particle and physics add-on. Read More »
October 28, 2022
Big update to the GPU-accelerated sparse volumetric fluid solver adds native support for CUDA, Metal and Apple Silicon. Read More »
April 12, 2022
GPU-accelerated sparse gaseous fluid solver gets new profiling tools. Native Metal support now in beta. Read More »
March 9, 2022
Read our pick of the 5 key changes to the open-source 3D software, from faster renders in Cycles to new procedural modelling nodes. Read More »
November 25, 2021
See how the major rewrite of the renderer has evolved from initial alpha to its release in Blender 3.0 next week. Read More »
November 16, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework. Read More »
October 29, 2021
Wide-ranging update adds one-click object masking, AI filters for concept art and matte painting, and new anti-image-theft features. Read More »
October 17, 2021
New macOS backend unveiled as Apple becomes a Corporate Patron of the Blender Development Fund. Read More »
October 14, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering. Read More »
June 25, 2021
Effects plugin suite for compositing apps gets new tools for creating 3D particle systems, plus nine new GPU-acclerated cinematic effects. Read More »
May 18, 2021
Updated: See what's new in Build 6 of the GPU-based alternative to Houdini's own Sparse Pyro solver. Read More »
April 23, 2021
Big update to Blender's production renderer will reduce render times 'up to 7x' on current Nvidia GPUs. Read More »
April 12, 2021
Wide-ranging update to the open-source renderer and its Blender plugin adds RTX acceleration, new stereo cameras. Read More »
February 25, 2021
Discover the most important new tools in the open-source 3D app, from geometry nodes to APIC sims. Read More »
January 8, 2021
Check out the new features in the photogrammetry tool, including faster depth map generation and integration with laser scan data. Read More »
November 18, 2020
Suite of colour grading plugins gets its first major update in four years. Check out the new features here. Read More »
October 22, 2020
Developer can now influence development of key graphics standards used in Blender like OpenCL, OpenXR. Read More »
September 30, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available. Read More »
August 28, 2020
Read Jason Lewis's in-depth review of Nvidia's Quadro RTX and AMD's Radeon Pro workstation GPUs. Read More »