Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
Wide-ranging update adds one-click object masking, AI filters for concept art and matte painting, and new anti-image-theft features.
Friday, October 29th, 2021
New macOS backend unveiled as Apple becomes a Corporate Patron of the Blender Development Fund.
Sunday, October 17th, 2021
See how Nvidia and AMD's current pro GPUs perform in real-world tests, from modeling to rendering.
Thursday, October 14th, 2021
Effects plugin suite for compositing apps gets new tools for creating 3D particle systems, plus nine new GPU-acclerated cinematic effects.
Friday, June 25th, 2021
Updated: See what's new in Build 6 of the GPU-based alternative to Houdini's own Sparse Pyro solver.
Tuesday, May 18th, 2021
Big update to Blender's production renderer will reduce render times 'up to 7x' on current Nvidia GPUs.
Friday, April 23rd, 2021
Wide-ranging update to the open-source renderer and its Blender plugin adds RTX acceleration, new stereo cameras.
Monday, April 12th, 2021
Discover the most important new tools in the open-source 3D app, from geometry nodes to APIC sims.
Thursday, February 25th, 2021
Check out the new features in the photogrammetry tool, including faster depth map generation and integration with laser scan data.
Friday, January 8th, 2021
Suite of colour grading plugins gets its first major update in four years. Check out the new features here.
Wednesday, November 18th, 2020
Developer can now influence development of key graphics standards used in Blender like OpenCL, OpenXR.
Thursday, October 22nd, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020