August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
July 30, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims. Read More »
May 18, 2020
SDK update to the free, hardware-agnostic GPU renderer promises faster rendering on CPU plus GPU. Read More »
May 16, 2020
Free plugin enables GPU path tracing and 'full spectrum rendering' in UE4 on AMD GPUs. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
February 21, 2020
Controversial macOS Catalina update recommended for anyone wanting to use Cinema 4D R22. Read More »
February 17, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims. Read More »
January 21, 2020
Optimised version of Blender's Cycles engine makes rendering "up to 4x faster" on Nvidia RTX GPUs. Read More »
December 24, 2019
Updated: Free GPU renderer's new hybrid rasterised/ray traced mode now works on AMD Polaris GPUs on Windows. Read More »
November 21, 2019
Free GPU renderer gets new 'full spectrum rendering' mode for hybrid rasterised/ray traced viewport previews. Read More »
November 4, 2019
Compositing software gets more fluid playback of cached previews, faster Content-Aware fill, better EXR import, Cryptomatte support. Read More »
October 11, 2019
Which Nvidia GPU is best for DCC work? Jason Lewis benchmarks the firm's new Turing graphics cards. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
August 8, 2019
Compositing app gets revamped UI and more GPU acceleration, but the free edition has been dropped. Read More »
August 1, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future. Read More »
July 2, 2019
LightWave fluid simulation plugin gets new foam and white water system; improved memory usage. Read More »
June 25, 2019
Major update to the digital painting software adds GPU support, plus a built-in Brush Accelerator utility, and revamps the colour picker. Read More »
June 20, 2019
Updated: mainly bugfixes this time, but there is also some very cool integration with new page layout tool Affinity Publisher. Read More »
April 10, 2019
Free GPU renderer gets support for AI denoising, adaptive sampling, hair rendering. New versions for 3ds Max & Maya, too. Read More »