May 5, 2021
Big update to the look dev and rendering tool adds USD exporter, Arnold-compatible material and intuitive new lighting workflows. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
March 25, 2019
Creative Cloud Connected 'smart notebook' can send pen-on-paper sketches to Illustrator as editable vector strokes. Read More »
January 21, 2019
Open-source physically based renderer gets new denoiser, plus option to pause and resume renders via the Blender plugin. Read More »
January 16, 2019
Try Plugins 4D dev Kent Barber's new C4D fluids add-on for free while it is in early development. Read More »
May 14, 2018
Open-source renderer gets faster hybrid and spectral rendering, support for resumable renders. Read More »
November 4, 2016 | 1 comment
Videos: Digital nature tools get new hybrid GPU renderer, heightfield terrains, improved export options. Read More »
October 9, 2016
Updated: Latest preview shows the landscape generation software's new heightfield terrain system. Read More »
July 23, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances. Read More »
February 3, 2015
Get Stephane Marty's intuitive 3D fractal and organic art tool and the Emulsion physically based renderer. Read More »
November 17, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon. Read More »
October 8, 2014
And its 'Fair SaaS' pricing for the much-anticipated 3ds Max renderer sounds a lot like a dig at Adobe. Read More »
August 8, 2014
Facial mocap toolset gets support for hybrid markerless and marker-based capture, new pay-as-you-go pricing. Read More »
June 19, 2014
Hybrid physically based renderer gets support for hair and fur. Now available in open beta. Read More »
December 18, 2013
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping. Read More »
November 21, 2013
See strange things simulated with CG snow in this video of the tech behind the new animated feature. Read More »
September 30, 2013
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio. Read More »
June 25, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology. Read More »
March 8, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool. Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »