Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try.
Wednesday, August 22nd, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try.
Wednesday, August 22nd, 2012
Details to follow at Siggraph, along with news of Alembic and deep image support in V-Ray for 3ds Max.
Thursday, July 26th, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines.
Wednesday, July 25th, 2012
Updated: new plugin provides interactive preview of a mental ray scene - now with Mac OS X support.
Saturday, July 14th, 2012
New plugin embeds the GPU-accelerated physically based renderer directly within Maya.
Thursday, July 5th, 2012
Crowd simulator now shows your actors directly within the Maya render window, rather than baking geometry.
Wednesday, July 4th, 2012
Pay $195, and you get to use it for life, minus network rendering or export at resolutions above HD.
Wednesday, June 27th, 2012
But only if you're running on an Intel x64 CPU, thanks to Chaos Group's neat new VRayEmbree helper tool.
Tuesday, June 26th, 2012
Free update to physically based renderer adds new grass generator, fluid blending, better bokeh effects.
Tuesday, June 19th, 2012
Version 4.0 to be merged with RenderMan for Maya, forming a single $1,300 embedded renderer.
Friday, June 15th, 2012
Free update to architectural renderer adds ISO controls, HDRI backdrops and new link to Maxwell Render.
Wednesday, June 13th, 2012
GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.
Tuesday, June 5th, 2012
New hybrid renderer, compositor and animation package 'reinvents' how artists create final images.
Wednesday, May 30th, 2012