April 18, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here. Read More »
January 15, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images. Read More »
October 8, 2014
And its 'Fair SaaS' pricing for the much-anticipated 3ds Max renderer sounds a lot like a dig at Adobe. Read More »
September 26, 2014
GPU-based renderer gets option to export render passes, new undo system, up to 30% speed boost. Read More »
September 8, 2014
Free alpha of the promising renderer includes instancing, basic support for native C4D materials and lights. Read More »
May 28, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price. Read More »
May 19, 2014
Cost of a licence of the GPU-accelerated renderer for Maya and 3ds Max down to €599 ($820). Read More »
December 13, 2013
Free unbiased renderer gets streamlined new GUI, new material editor and advanced colour picker. Read More »
July 1, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013. Read More »
June 25, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology. Read More »
May 28, 2013
Intuitive standalone renderer to get caustics, procedural materials and a rather cool-looking new toon shader. Read More »
February 22, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 27, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut. Read More »
November 22, 2012
Four provided by Blender Guru's Andrew Price, and six by people commenting on his article. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »
September 28, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics. Read More »
September 18, 2012
Mainly technical tests this time round, but there is some lovely work from Dvein and the late Fuel VFX. Read More »