Features in next major release of Max's GPU-based render engine to include dispersive caustics.
Friday, September 28th, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics.
Friday, September 28th, 2012
Mainly technical tests this time round, but there is some lovely work from Dvein and the late Fuel VFX.
Tuesday, September 18th, 2012
Updated real-time raytracer gets add-on for exporting 3D models for viewing in any HTML5 browser.
Sunday, September 2nd, 2012
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users.
Wednesday, August 29th, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try.
Wednesday, August 22nd, 2012
Free update to physically based renderer adds new grass generator, fluid blending, better bokeh effects.
Tuesday, June 19th, 2012
Free update to architectural renderer adds ISO controls, HDRI backdrops and new link to Maxwell Render.
Wednesday, June 13th, 2012
It may be yet another open source physically based renderer - but it's being written specifically with production in mind.
Tuesday, May 8th, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D.
Thursday, April 26th, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer.
Tuesday, March 13th, 2012
Latest update to crowd-simulation system adds support for Linux and the render engine of your choice.
Wednesday, February 22nd, 2012
Latest update to the free unbiased renderer for 3ds Max and Blender rewrites entire geometry engine.
Tuesday, February 21st, 2012
Update incorporates the new GPU-accelerated Cycles raytracing engine into the open source 3D app.
Wednesday, December 14th, 2011