Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Arnold, RenderMan and Octane coming with Houdini 15.5 next month; V-Ray and Redshift to follow.
Tuesday, April 26th, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016
Big update to colour correction and editing app adds new HDR grading tools and GPU-accelerated effects.
Wednesday, April 20th, 2016
Performance-focused update will include GPU-accelerated Gaussian Blur and Lumetri Color correction.
Tuesday, April 19th, 2016
Videos: Update adds complete motion graphics toolset, new rigging tools and updates to Bifrost. See them in action here.
Tuesday, April 19th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Cool new cloud-based service uses an AI-driven system to tile, extend or 'mutate' game textures automatically.
Wednesday, April 13th, 2016
Could new high-end light field movie cameras eliminate greenscreen work? CG Channel investigates.
Tuesday, April 12th, 2016
Cool new plugin lets you populate scenes by painting in objects and watching them settle under gravity.
Tuesday, April 12th, 2016
3ds Max scattering and modelling plugins get 'up to 100%' speed boost on V-Ray renders, new UI to manage large scenes.
Tuesday, April 12th, 2016
Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016
Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support.
Friday, April 8th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016