Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Work-in-progress tech lets users manipulate content in Modo in virtual reality. Sign up for the beta.
Friday, August 4th, 2017
Neat add-on based on the workflow of games artist Tor Frick promises fast, non-destructive Boolean modelling.
Wednesday, July 5th, 2017
Videos: Update adds live bridge to Unreal Engine, better modelling and UV packing tools, option to bake object space normal maps.
Friday, June 30th, 2017
Lucasfilm concept artist Matthew Savage's unique Gnomon tutorial reveals how to sci-fi vehicles as physical props.
Saturday, June 24th, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Paste geometry and UV maps between 3D packages with Oliver Hotz's OD_CopyPasteExternal.
Tuesday, May 2nd, 2017
Updated: Create complex real-time Booleans with this neat new tool. Also works in Maya and Cinema 4D via Houdini Engine.
Wednesday, April 26th, 2017
New cloud-based service will provide a complete VFX pipeline in a web browser, including software, storage, rendering and analytics.
Tuesday, April 25th, 2017
New modelling options and support for OpenSubdiv 3.0, but the main news this time round is the new rental and maintenance plans.
Monday, April 24th, 2017
New live export plugin gets scenes from 3ds Max to Modo 'in two clicks'. Converts V-Ray materials to Modo equivalents automatically.
Tuesday, April 4th, 2017
Neat hard-surface modelling plugin lets Maya users create complex Booleans, then continue to edit the combined geometry interactively.
Tuesday, March 21st, 2017
Master organic and hard-surface modelling in ZBrush and Modo with this seven-hour guide from Guerilla Games' Ben Erdt.
Thursday, March 9th, 2017