Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
Leading automated facial animation tool gets new pricing structure, new FBX pipeline for Unity and Blender.
Thursday, September 20th, 2012
Lyouta Koduka's intriguing tool for 'sculpting' Maya, Softimage and 3ds Max simulations enters free beta.
Monday, September 17th, 2012
Animator Joe Daniels sets out the Viewport 2.0-based workflow he used on his Starfish Ninja short.
Sunday, September 2nd, 2012
Automated lip-sync plugin gets expanded language support, new quality presets, and new Pro edition.
Thursday, August 30th, 2012
Still pining for Naiad? This highly scalable, Alembic-supporting tool could be exactly what you need.
Tuesday, August 28th, 2012
Create tracks for racing games (or anything else) with this specialised but weirdly compelling toolset.
Tuesday, August 28th, 2012
Updated - now shipping: games texturing tool gets new bitmap paint system and batching capabilities.
Wednesday, August 22nd, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try.
Wednesday, August 22nd, 2012
New plugin based on the PowerVR Brazil SDK provides interactive raytraced previews inside Maya.
Thursday, August 16th, 2012
Upcoming tool creates breakdowns based on quaternions, not Euler angles, avoiding gimbal lock.
Wednesday, August 15th, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster.
Wednesday, August 15th, 2012
Gradient Effects' Sandbox tech lets users work on movie-res assets via an iPad, anywhere in the world.
Friday, August 10th, 2012
3D paint package gets real-time shadows, support for overlapping UVs, Photoshop .abr brush import.
Wednesday, August 8th, 2012