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Basefount Technology releases Miarmy 2.2

Wednesday, May 15th, 2013 | Posted by Jim Thacker

A demo created using Miarmy 2.2’s improved Action Sync functionality. See more videos of new features in the Maya crowd-simulation system on Basefount’s YouTube channel.

Basefount Technology has released Miarmy 2.2, another big update to the Maya crowd-simulation system.

New features in Miarmy 2.2 include the option to control crowd actors via Maya’s native particle systems, as well as the existing AI-based tools; and a bone-scaling system to support squash-and-stretch animation.

Pathing has been improved by the option to create bi-directional ‘roads’ for actors to follow, and to create roads in 3D space; and a new UV Pin Mesh Constraint enables actors to be constrained to deforming geometry.

There are also updates to the AI system and UI, and fixes to the PhysX physics system.

Miarmy 2.2 is available now for Maya 2011 and above on Windows, Mac OS X and Linux. The Professional edition costs $960, including free upgrades until version 2.7; the Express edition is free.

Read a full list of new features in Miarmy 2.2

Download Miarmy Express 2.2

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