January 19, 2017
See amazing work being created with the Maya crowd simulator, including epic VFX from Ant-Man and San Andreas. Read More »
January 16, 2017
Update to Maya crowd simulator helps automate collision avoidance and path following in 3D space. Read More »
September 30, 2016
Maya crowd simulation system gets new automation engine to simplify set-up of complex behaviours. Read More »
March 14, 2016
Maya crowd simulation tool to get new jump system for actors, plus tech developed for use on Ant-Man. Read More »
November 6, 2015
Maya crowd animation system now displays 'tens of thousands' of agents in the viewport without lag. Read More »
May 25, 2015
Maya crowd-simulation system gets new options for blendshape animation, auto IK - and support for very big sims indeed. Read More »
April 27, 2015
See great new work created with the Maya crowd tool, from Chinese CG features to epic zombie-themed ads. Read More »
January 22, 2015
Control armies via natural language with the crowd simulation tool's new human language logic system. Read More »
March 24, 2014
Maya crowd simulation system gets better support for deforming terrain - and option to render out in 3ds Max. Read More »
December 13, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions. Read More »
August 9, 2013
Maya crowd-simulation system gets option to scale crowd agents dynamically, new auto-avoid option. Read More »
May 15, 2013
Budget Maya crowd-simulator adds option to control actors via particles, new squash-and-stretch system. Read More »
November 13, 2012
Maya crowd simulator gets new extension for traffic and fight scenes; plus Mac OS X and Arnold support. Read More »
August 15, 2012
Updated with neat new demo video: sub-$1,000 crowd simulator now batch renders jobs much faster. Read More »
February 22, 2012
Latest update to crowd-simulation system adds support for Linux and the render engine of your choice. Read More »
September 13, 2011
New plug-in offers fuzzy logic-driven AI, physics engine and RIB output. Can anyone tell us if it works? Read More »